Konami Super Contra Game
Super Contra Wikipedia. Super Contra. European brochure for the 1. DevelopersKonami. Lost Idols Download Full here. PublishersKonami. DesignersArcade. Hideyuki Tsujimoto. Koji Hiroshita. NESShigeharu Umezaki. ComposersArcade. Kazuki Muraoka. Motoaki Furukawa. NESHidenori Maezawa. Series. Contra. PlatformsArcade GX7. NES, Play. Choice 1. Commodore Amiga, IBM PC, Microsoft Windows. Release. January 8, 1. Arcade. NESFamicom. JP February 2, 1. NA April 1. 99. 0EU 1. Amiga. MS DOSMicrosoft Windows. GenresRun and gun. Cdburnerxp Portable. ModesSingle player, multiplayer. Cabinet. Upright. Display. Raster, 2. The Super Nintendo Entertainment System might be the greatest game console ever made. So what are the best titles for the system Here are our picks for the top 25. Soldiers, take up arms against alien scum and fight your way to freedom with the ultimate collection of Contra games. Play now for free. Contra.jpg' alt='Konami Super Contra Game' title='Konami Super Contra Game' />Super Contra ,Sp Kontora Eirian no Gyakush, Super Contra The Alien Strikes Back is a run and gun video game by Konami originally released as a coin operated arcade game in 1. It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and in Europe and Australia as Probotector II Return of the Evil Forces. It is the sequel to the original Contra and part of the Contra series. The Konami Code Japanese, Konami komando, Konami command is a cheat code that appears in many Konami video games, although the code also. Castlevania III Draculas Curse Maps TM 1990 Konami Industry Co., Ltd. Level 1 Warakiya Level 1 Warakiya 4128 x 896 79. B PNG ripped Rick Bruns. The game stars Bill Rizer and Lance Bean, as they are sent to thwart another alien invasion. Both the arcade version and the NES version have been re released in various other platforms since their original releases. A year after the battle with the Red Falcon Organization,2 Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrade in arms, but also a new mutated form of the same alien creatures they fought during their previous mission. Gameplayedit. The first level in Super Contra. Inclined surfaces, as shown here, were not present in the original Contra. Like in the original Contra, the game can be played by up to two players simultaneously. The left player controls Bill who wears green in this installment, while the right player controls Lance who wears purple. The game retains the side scrolling format from the previous game, discarding only the pseudo 3. D and fixed screen segments. Instead, Super Contra features vertically scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side scrolling segments, with the only difference is that the player can now control the height of his jump by holding the joystick upwards or downwards while pressing the jump button. The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can now be upgraded by picking up the same power up twice in a row, resulting in greater destructive power. The power ups in Super Contra are represented by the actual guns the players character wields instead of the Falcon shaped letter icons from the previous game. During overhead stages, the player can also pick up a hyper shell item that destroys all on screen enemies, which is launched by pressing the jump button. The hyper shell can be launched at any time during these stages and the player can store more than one at a time. The game consists of five stages, which are set in a military base, a jungle and the aliens lair. Stages 1, 3 and 4 are played from the standard side scrolling perspective, while Stages 2 and 5 employ the top down perspective. Throughout each stage, the player must fight his way through the enemys line of defense including a few mid bosses until reaching the final target awaiting at the end. After running out of lives, the player is not allowed to continue up to five times before the game is entirely over this depends on the DIP switch settings. Unlike the predecessor, each player can now continue at any time, with no need to wait until the other player runs out of lives. Version differenceseditTwo versions of the Super Contra arcade game were produced an English version which was distributed not just in North America, but also in Europe, where the game retained its original title4567, in contrast to the Gryzor variant of the first arcade game and a Japanese version. The two versions of the game are almost identical aside from the language of the text shown during the attract sequence. However, the English version ends the game after the player has cleared the final stage, whereas the Japanese version restarts the game from the first stage after the end credits are shown. On the second loop, the players score, lives and weapons including hyper shells will be carried over from the previous playthrough and the games difficulty will be set to its highest level regardless of the machines actual setting but the continuation feature will cease to be available this means that the game will be completely over when the player completes the final stage again or loses all of his lives. Nintendo Entertainment SystemeditA home version of Super Contra was released for the Nintendo Entertainment System on February 2, 1. Japan and in April, 1. North America, where it was retitled Super C. A PAL version of the NES game, titled Probotector II Return of the Evil Forces, was released in 1. The gameplay and graphics of Super C are similar to the port of the first Contra game. There are three stages unique to the NES version a high tech base, a mountain and an alien nest, all vertical scrolling stages. The order of the latter stages and bosses are also slightly different, with new bosses featured in this version including a new final boss. The 5 Minute Veterinary Consult Pdf Free there. The NES version uses the same power ups as the original NES game, but changes the function of the fire ball power up from a gun that fires small fireballs that travel in a corkscrew pattern to a large projectile that spreads fire after hitting its target. The player can charge this gun by holding down the B button and then releasing it, shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion with 8 sparks when it hits a large target. The Rapid Bullets, Barrier and Special power ups from the first NES game are also included in this game. The Konami Code from the original Contra was not included in this game. A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions. Like in the Famicom version of Contra, the Japanese Super Contra has a stage select code that was removed from its NES counterparts. All three versions contain a sound test mode. Like the first NES game, Probotector II the PAL version, replaced the main characters and some of the enemies with robots. The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa. Because the soundtrack used DPCM samples of orchestra hits, Yuichi Sakakura reprogrammed the soundtrack for Probotector II to ensure the samples would not play out of tune a common occurrence in previous NTSC to PAL conversions. Other platformseditA pair of computer versions of Super C developed by Distinctive Software were released in North America for the Commodore Amiga and IBM PC by Konami in 1. Despite bearing the NES versions title of Super C, the computer ports are based on the original arcade game. A direct emulation of the arcade Super Contra was released on Xbox Live Arcade for the Xbox 3. July 2. 5, 2. 00.